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The Marat are a race of people that inhabit Maratea. Although physiologically similar to Alerans, there are physical distinctions between the Marat and Aleran peoples - chiefly their distinctive Silver-White hair and pale skin. They also have exceptional night vision and a feverishly high natural body temperature - such that they can wear little clothing in climes in which Alerans would risk frostbite. They are traditionally enemies of Alera, but the relationship between these nations develop throughout the series.

The Marat are a tribal group of people split into different clans by totem. These totems are known as chala, and are the animals with which a Marat will bond with for life. Each Clan is lead by a cho-vin or 'Headman' - the chief of a clan. In times of war, a Hordemaster, a sort of chief-of-chiefs, is chosen from amongst the headmen to lead the combined might of the tribes.

As a people, they follow a monotheistic religion in which the sun is used to represent the deity called only "The One".


  • Fox Clan (extinct)
  • Gargant Clan, the Sabot-ha led by Headman Doroga.
  • Herdbane Clan, the Sishrak-ha led by Headman and Hordemaster Atsurak at the start of the series.
  • Horse Clan, the Kevras-ha led by Headman Hashat
  • Wolf Clan, the Drahga-ha led by Headman Skagara
  • Lion Clan -- (Extinct)
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