The Marat are a race of people that inhabit Maratea. Although physiologically similar to Alerans,(enough to be interfertile) there are physical distinctions between the Marat and Aleran peoples - chiefly their distinctive Silver-White hair and pale skin. They also have exceptional night vision and a feverishly high natural body temperature - such that they can wear little clothing in climes in which Alerans would risk frostbite. They are traditionally enemies of Alera, but the relationship between these nations develop throughout the series.
The Marat are a tribal group of people split into different clans by totem. These totems are known as chala, and are the animals with which a Marat will bond with for life. Each Clan is lead by a cho-vin or 'Headman' - the chief of a clan. In times of war, a Hordemaster, a sort of chief-of-chiefs, is chosen from amongst the headmen to lead the combined might of the tribes.
As a people, their religion is based upon the idea of a multitude of spirits, inhabiting all living and nonliving things. Everything is connected, and thus everything is a part of "The One". As all life, to them, seems to flow from the sun, the sun is their representation in a way of "The One". Important rituals and clan discussions can only happen in the sight of "The One", or the sun.
they had cities in the past in a another land but there where destroyed twice over by the vord
- Fox Clan (extinct)
- Gargant Clan, the Sabot-ha led by Headman Doroga.
- Herdbane Clan, the Sishrak-ha led by Headman and Hordemaster Atsurak at the start of the series.
- Horse Clan, the Kevras-ha led by Headman Hashat
- Wolf Clan, the Drahga-ha led by Headman Skagara
- Lion Clan -- (Extinct)
- Unnamed seventh Clan, represented by the empty seventh seat in the Sabot-ha -- (Extinct)